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	<title>transatlab.net</title>
	<link>http://transatlab.net</link>
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		<title>NewAtlantis on googlecode</title>
		<description><![CDATA[We&#8217;ve moved source control for the New Atlantis Project onto Google Code:
http://code.google.com/p/new-atlantis
The latest versions of the project are in the subversion repository, and we&#8217;ve also begun adding snapshots to the Downloads section.  
To run it, you need panda3d and Pure Data.  The latest version has been tested on OSX 10.5, Windows XP, Ubuntu [...]]]></description>
		<link>http://transatlab.net/?p=145</link>
			</item>
	<item>
		<title>Pd-Extended build for 64-Bit Ubuntu</title>
		<description><![CDATA[There&#8217;s no official installer yet for 64-Bit Linux on pure-data.info.  However, (almost) everything will compile with just a little tweaking.  
If you want to build your own, here&#8217;s a good guide on building for Intrepid:
http://puredata.info/docs/developer/BuildingPdExtended64bitUbuntuIntrepid
I found I had to do different tweaks, mostly having to do with adding the -fPIC compiler flag here [...]]]></description>
		<link>http://transatlab.net/?p=143</link>
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		<title>Report (1): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Peter Sinclair: NEW ATLANTIS
Locus Sonus  and ESAA and the Art and Technology Program at the SAIC began to create a multi user virtual world based on the second life model, but entirely dedicated to audio and video experimentation. Like second life or many online video games each user or visitor will download an application [...]]]></description>
		<link>http://transatlab.net/?p=139</link>
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		<title>Report (2): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Brett Ian Balogh: Environment and Navigation

In creating virtual worlds, one must concern themselves with the nature of the environment and how the user navigates it. In our everyday experience, we find ourselves on the surface of a large sphere, so large in fact that we may imagine ourselves traversing a plane, held fast by the [...]]]></description>
		<link>http://transatlab.net/?p=137</link>
			</item>
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		<title>Report (3): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Robb Drinkwater

At the beginning of the first week I did a mini-workshop with both students and faculty where I introduced the 3d modeling programs Blender, where I demonstrated some basic 3d modeling techniques. In turn this allowed participants to create various models and environments for testing and possible inclusion in the final project.
From there most [...]]]></description>
		<link>http://transatlab.net/?p=136</link>
			</item>
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		<title>Report (4): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Ricardo Garcia

Hommage bleu à Charles-Édouard Jeanneret (le Corbusier).
Charles-Édouard Jeanneret souhaitait pour son ultime demeure, à savoir son tombeau, qu&#8217;il fut placé une sphère et un cube. Ces formes représentaient pour lui l&#8217;essence même de l&#8217;abstraction architectonique. De ce concept déclinait donc toute les formes architecturales.
La sphère réalisée pour ce projet à la particularité d&#8217;absorber les [...]]]></description>
		<link>http://transatlab.net/?p=135</link>
			</item>
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		<title>Report (5): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Ping-Yao Chen and Margarita Benitez

Initially the desire was to combine Ben&#8217;s clickAndDrag code and the Roaming Ralph OSC code. From that point we proceeded to experiment with changing the user controls to a traditional  FPS control &#8211; WASD keys to move player and mouse changing the point of view of the camera.
We worked on [...]]]></description>
		<link>http://transatlab.net/?p=133</link>
			</item>
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		<title>Report (6): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Matt Griffin (part of the audio class warriors)
 Creatively, missions included the development and implementation of &#8220;Sound Objects&#8221;, to be attached to 3D partners at a later date; &#8220;Sound Zones&#8221;, the class of objects which can move and process both Sound Objects and Sound Houses; &#8220;Sound Houses&#8221;, which produce a more literal and recognizable process [...]]]></description>
		<link>http://transatlab.net/?p=132</link>
			</item>
	<item>
		<title>Report (7): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Joseph Grimm
For the last two weeks, I have been working in a variety of sound-programming roles, from the specific (designing the sounds of particular objects and reverberant spaces) to the general (consulting on the project&#8217;s overall software infrastructure for sound &#8212; how can a framework be established that creates and destroys audio processing modules on [...]]]></description>
		<link>http://transatlab.net/?p=131</link>
			</item>
	<item>
		<title>Report (8): New Atlantis Workshop &#8211; Aix, Jan. &#8216;09</title>
		<description><![CDATA[Benoit Espinola

Ma participation au workshop Transatlab fut relativement perturbée par une panne informatique. Cependant j&#8217;ai cherché à m&#8217;élancer dans des réflexions sur la trajectoire des sons dans l&#8217;espace tri-dimensionnel . En effet, le son se déplace d&#8217;une façon particulière dans l&#8217;espace. Ce déplacement peut aussi produire des modifications sur la matière sonore. Dans un espace [...]]]></description>
		<link>http://transatlab.net/?p=130</link>
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